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unienv_interface.world.nodes

Stateful node implementations and combinators.

ROOT_NODE_KEY module-attribute

ROOT_NODE_KEY = ''

CombinedWorldNode

CombinedWorldNode(name: str, nodes: Iterable[WorldNode[Any, Any, Any, BArrayType, BDeviceType, BDtypeType, BRNGType]], direct_return: bool = True, render_mode: Optional[str] = 'auto', root_node: Optional[WorldNode[Any, Any, Any, BArrayType, BDeviceType, BDtypeType, BRNGType]] = None)

Bases: WorldNode[Optional[CombinedDataT], CombinedDataT, CombinedDataT, BArrayType, BDeviceType, BDtypeType, BRNGType], Generic[BArrayType, BDeviceType, BDtypeType, BRNGType]

A WorldNode that combines multiple WorldNodes into one node, using a dictionary to store the data from each node. The observation, reward, termination, truncation, and info are combined from all child nodes. The keys in the dictionary are the names of the child nodes. If there is only one child node that supports value and direct_return is set to True, the value is returned directly instead of a dictionary.

Root node

An optional root_node may be passed next to nodes. It is a regular node (sharing the same :class:~unienv_interface.world.world.World) that is NOT part of the public nodes list and whose data merges at the TOP LEVEL of the aggregated dictionaries instead of nesting under its own name. It rides the same machinery as a child node -- priorities, control/update rate ratios, lifecycle dispatch, rewards/signals, info, render and close -- under the reserved internal key :data:ROOT_NODE_KEY (""), which cannot collide with a child node name (child names are validated non-empty).

  • Spaces / data (context, observation, action -- independently). When the root node is the sole contributor of a channel, the existing direct_return rule applies verbatim: direct_return=True passes the root's own space/data through unwrapped (any Space type, e.g. a plain BoxSpace), while direct_return=False wraps it under the reserved key (DictSpace({ROOT_NODE_KEY: space}) / {ROOT_NODE_KEY: data}). When the root and at least one named child contribute, the root MUST expose a DictSpace for that channel and its keys are merged next to the child entries: {child_name: child_space, ..., **root_space.spaces} (resp. {child_name: child_data, ..., **root_data}). A root key equal to a child node name raises ValueError.
  • Actions. For a sole-root action channel the aggregate action space is the root's action space and the whole action value is forwarded to the root at its own control-rate tick. In the mixed case the incoming mapping is routed by key: keys matching action-child names update those children's caches (exactly as before), and every remaining key accumulates into the root's action entry as a dict. Each consumer is dispatched at its own ratio tick with hold-last semantics identical to children.
  • Info / render. These channels nest by node name for children, so the root's entries are keyed by the root's own name (the reserved key is only used for internal state/routing and aggregation).
  • get_node never resolves the reserved key (it is not a user-facing path); get_nodes_by_fn does traverse the root node.

context_space class-attribute instance-attribute

context_space: Optional[Space[ContextType, BDeviceType, BDtypeType, BRNGType]] = None

observation_space class-attribute instance-attribute

observation_space: Optional[Space[ObsType, BDeviceType, BDtypeType, BRNGType]] = None

action_space class-attribute instance-attribute

action_space: Optional[Space[ActType, BDeviceType, BDtypeType, BRNGType]] = None

backend property

backend: ComputeBackend[BArrayType, BDeviceType, BDtypeType, BRNGType]

Backend provided by the attached world.

device property

device: Optional[BDeviceType]

Device provided by the attached world.

can_render property

can_render: bool

Whether the node currently exposes a render mode.

unwrapped property

unwrapped: WorldNode

prev_wrapper_layer property

prev_wrapper_layer: Optional[WorldNode]

supported_render_modes class-attribute instance-attribute

supported_render_modes = ('dict', 'auto')

nodes instance-attribute

nodes = nodes

root_node instance-attribute

root_node = root_node

has_reward instance-attribute

has_reward = any(node.has_reward for node in self._all_nodes)

has_termination_signal instance-attribute

has_termination_signal = any(node.has_termination_signal for node in self._all_nodes)

has_truncation_signal instance-attribute

has_truncation_signal = any(node.has_truncation_signal for node in self._all_nodes)

name instance-attribute

name = name

direct_return instance-attribute

direct_return = direct_return

render_mode instance-attribute

render_mode = renderable_nodes[0].render_mode

world property

world: World[BArrayType, BDeviceType, BDtypeType, BRNGType]

control_timestep property

control_timestep: Optional[float]

update_timestep property

update_timestep: Optional[float]

effective_update_timestep property

effective_update_timestep: Optional[float]

reset_priorities property

reset_priorities: Set[int]

reload_priorities property

reload_priorities: Set[int]

after_reset_priorities property

after_reset_priorities: Set[int]

after_reload_priorities property

after_reload_priorities: Set[int]

pre_environment_step_priorities property

pre_environment_step_priorities: Set[int]

post_environment_step_priorities property

post_environment_step_priorities: Set[int]

get_nodes_by_type

get_nodes_by_type(node_type: Type[WorldNode]) -> list[WorldNode]

Return nodes in this subtree that are instances of node_type.

has_wrapper_attr

has_wrapper_attr(name: str) -> bool

Checks if the attribute name exists in the environment.

get_wrapper_attr

get_wrapper_attr(name: str) -> Any

Gets the attribute name from the environment.

set_wrapper_attr

set_wrapper_attr(name: str, value: Any)

Sets the attribute name on the environment with value.

aggregate_spaces staticmethod

aggregate_spaces(spaces: Dict[str, Optional[Space[Any, BDeviceType, BDtypeType, BRNGType]]], direct_return: bool = True) -> Tuple[Optional[str], Optional[DictSpace[BDeviceType, BDtypeType, BRNGType]]]

Aggregate child spaces into either a passthrough or a DictSpace.

aggregate_data staticmethod

aggregate_data(data: Dict[str, Any], direct_return: bool = True) -> Optional[Union[Dict[str, Any], Any]]

Aggregate child outputs using the same direct-return convention as spaces.

get_priority_order

get_priority_order(phase: str) -> List[int]

Return the cached descending priority order for a named lifecycle phase.

Supported phase names: 'reload', 'after_reload', 'reset', 'after_reset', 'pre_step', 'post_step'.

get_node

get_node(nested_keys: Union[str, Sequence[str]]) -> Optional[WorldNode]

Resolve a child node by dotted-path-like key traversal.

get_nodes_by_fn

get_nodes_by_fn(fn: Callable[[WorldNode], bool]) -> list[WorldNode]

Return every node in the subtree that satisfies fn (root included).

pre_environment_step

pre_environment_step(dt, *, priority: int = 0)

Dispatch pre-step callbacks to the nodes (children and the optional root node) at the matching frequency.

get_context

get_context()

get_observation

get_observation()

get_reward

get_reward()

get_termination

get_termination()

get_truncation

get_truncation()

get_info

get_info() -> Optional[Dict[str, Any]]

render

render()

set_next_action

set_next_action(action)

Route combined actions to child nodes (and the optional root node), respecting per-node control rates.

The incoming action is split by :meth:_split_child_actions (children only). When a root_node owns an action space and no single node is the direct-action passthrough provider, the keys that do not belong to any named child are the root's action keys: they accumulate into the root's cache entry under the reserved key as a dict. Every consumer (children and root) is then dispatched at its own ratio tick, and only once it has received at least one action (hold-last semantics, so a child-only step re-delivers the root's previous action at its tick and vice versa).

post_environment_step

post_environment_step(dt, *, priority: int = 0)

Dispatch post-step callbacks to the nodes (children and the optional root node) at the matching frequency.

reset

reset(*, priority: int = 0, seed=None, mask=None, pernode_kwargs: Dict[str, Any] = {})

Forward reset calls to the nodes (children and the optional root node) that participate at priority.

reload

reload(*, priority: int = 0, seed=None, mask=None, pernode_kwargs: Dict[str, Any] = {})

Forward reload calls to the nodes (children and the optional root node) that participate at priority.

after_reset

after_reset(*, priority: int = 0, mask=None)

Forward post-reset hooks and reset internal routing counters.

after_reload

after_reload(*, priority: int = 0, mask=None)

Call after_reload on the nodes (children and the optional root node). Similar to after_reset but for the reload flow.

close

close()

Close every child node and the optional root node.

FlatCombinedWorldNode

FlatCombinedWorldNode(name: str, nodes: Iterable[WorldNode[Any, Any, Any, BArrayType, BDeviceType, BDtypeType, BRNGType]], render_mode: Optional[str] = 'auto', root_node: Optional[WorldNode[Any, Any, Any, BArrayType, BDeviceType, BDtypeType, BRNGType]] = None)

Bases: CombinedWorldNode[BArrayType, BDeviceType, BDtypeType, BRNGType]

A WorldNode that combines multiple WorldNodes and flattens their data.

Unlike CombinedWorldNode which stores data as {node_name: {key: value}}, FlatCombinedWorldNode merges dictionaries directly as {key1: value1, key2: value2}.

This requires: - All nodes with observation/action/context spaces must use DictSpace - Keys across all nodes must be unique (no overlaps)

The node names are only used for identification, not for nesting data.

Root node

An optional root_node (passed separately, sharing the same world and not listed in nodes) is handled as one more flat contributor:

  • Its context / observation spaces and data are appended to the flatten list, so its keys appear directly at the top level next to the children's keys (an overlapping key raises ValueError). When the root is the only contributor its space/data is returned unwrapped, mirroring the existing single-child flat behavior.
  • For actions, every key not claimed by any child's action space is routed to the root under the reserved internal key, while claimed keys are sliced to their children exactly as before. Without a root_node such unclaimed keys are rejected with a ValueError.
  • Rewards / signals / info / render and the lifecycle hooks include the root like any other node (info and render use the root's own name).

Initialize a FlatCombinedWorldNode.

Parameters:

Name Type Description Default
name str

Name of this combined node

required
nodes Iterable[WorldNode[Any, Any, Any, BArrayType, BDeviceType, BDtypeType, BRNGType]]

Iterable of nodes to combine

required
render_mode Optional[str]

Render mode ('dict', 'auto', or specific mode)

'auto'
root_node Optional[WorldNode[Any, Any, Any, BArrayType, BDeviceType, BDtypeType, BRNGType]]

Optional node merged at the top level of the flattened data instead of nesting under its own name

None

Raises:

Type Description
ValueError

If node spaces have overlapping keys or non-DictSpace types

name instance-attribute

name = name

control_timestep property

control_timestep: Optional[float]

update_timestep property

update_timestep: Optional[float]

context_space class-attribute instance-attribute

context_space: Optional[Space[ContextType, BDeviceType, BDtypeType, BRNGType]] = None

observation_space class-attribute instance-attribute

observation_space: Optional[Space[ObsType, BDeviceType, BDtypeType, BRNGType]] = None

action_space class-attribute instance-attribute

action_space: Optional[Space[ActType, BDeviceType, BDtypeType, BRNGType]] = None

has_reward instance-attribute

has_reward = any(node.has_reward for node in self._all_nodes)

has_termination_signal instance-attribute

has_termination_signal = any(node.has_termination_signal for node in self._all_nodes)

has_truncation_signal instance-attribute

has_truncation_signal = any(node.has_truncation_signal for node in self._all_nodes)

supported_render_modes class-attribute instance-attribute

supported_render_modes = ('dict', 'auto')

render_mode instance-attribute

render_mode = renderable_nodes[0].render_mode

world property

world: World[BArrayType, BDeviceType, BDtypeType, BRNGType]

reset_priorities property

reset_priorities: Set[int]

reload_priorities property

reload_priorities: Set[int]

after_reset_priorities property

after_reset_priorities: Set[int]

after_reload_priorities property

after_reload_priorities: Set[int]

pre_environment_step_priorities property

pre_environment_step_priorities: Set[int]

post_environment_step_priorities property

post_environment_step_priorities: Set[int]

backend property

backend: ComputeBackend[BArrayType, BDeviceType, BDtypeType, BRNGType]

Backend provided by the attached world.

device property

device: Optional[BDeviceType]

Device provided by the attached world.

can_render property

can_render: bool

Whether the node currently exposes a render mode.

effective_update_timestep property

effective_update_timestep: Optional[float]

unwrapped property

unwrapped: WorldNode

prev_wrapper_layer property

prev_wrapper_layer: Optional[WorldNode]

nodes instance-attribute

nodes = nodes

root_node instance-attribute

root_node = root_node

direct_return instance-attribute

direct_return = direct_return

pre_environment_step

pre_environment_step(dt, *, priority: int = 0)

Dispatch pre-step callbacks to the nodes (children and the optional root node) at the matching frequency.

get_reward

get_reward()

get_termination

get_termination()

get_truncation

get_truncation()

render

render()

set_next_action

set_next_action(action)

Route combined actions to child nodes (and the optional root node), respecting per-node control rates.

The incoming action is split by :meth:_split_child_actions (children only). When a root_node owns an action space and no single node is the direct-action passthrough provider, the keys that do not belong to any named child are the root's action keys: they accumulate into the root's cache entry under the reserved key as a dict. Every consumer (children and root) is then dispatched at its own ratio tick, and only once it has received at least one action (hold-last semantics, so a child-only step re-delivers the root's previous action at its tick and vice versa).

post_environment_step

post_environment_step(dt, *, priority: int = 0)

Dispatch post-step callbacks to the nodes (children and the optional root node) at the matching frequency.

reset

reset(*, priority: int = 0, seed=None, mask=None, pernode_kwargs: Dict[str, Any] = {})

Forward reset calls to the nodes (children and the optional root node) that participate at priority.

reload

reload(*, priority: int = 0, seed=None, mask=None, pernode_kwargs: Dict[str, Any] = {})

Forward reload calls to the nodes (children and the optional root node) that participate at priority.

after_reset

after_reset(*, priority: int = 0, mask=None)

Forward post-reset hooks and reset internal routing counters.

after_reload

after_reload(*, priority: int = 0, mask=None)

Call after_reload on the nodes (children and the optional root node). Similar to after_reset but for the reload flow.

get_node

get_node(nested_keys: Union[str, Sequence[str]]) -> Optional[WorldNode]

Resolve a child node by dotted-path-like key traversal.

get_nodes_by_fn

get_nodes_by_fn(fn: Callable[[WorldNode], bool]) -> list[WorldNode]

Return every node in the subtree that satisfies fn (root included).

get_nodes_by_type

get_nodes_by_type(node_type: Type[WorldNode]) -> list[WorldNode]

Return nodes in this subtree that are instances of node_type.

close

close()

Close every child node and the optional root node.

has_wrapper_attr

has_wrapper_attr(name: str) -> bool

Checks if the attribute name exists in the environment.

get_wrapper_attr

get_wrapper_attr(name: str) -> Any

Gets the attribute name from the environment.

set_wrapper_attr

set_wrapper_attr(name: str, value: Any)

Sets the attribute name on the environment with value.

aggregate_spaces staticmethod

aggregate_spaces(spaces: Dict[str, Optional[Space[Any, BDeviceType, BDtypeType, BRNGType]]], direct_return: bool = True) -> Tuple[Optional[str], Optional[DictSpace[BDeviceType, BDtypeType, BRNGType]]]

Aggregate child spaces into either a passthrough or a DictSpace.

aggregate_data staticmethod

aggregate_data(data: Dict[str, Any], direct_return: bool = True) -> Optional[Union[Dict[str, Any], Any]]

Aggregate child outputs using the same direct-return convention as spaces.

get_priority_order

get_priority_order(phase: str) -> List[int]

Return the cached descending priority order for a named lifecycle phase.

Supported phase names: 'reload', 'after_reload', 'reset', 'after_reset', 'pre_step', 'post_step'.

get_context

get_context() -> Optional[CombinedDataT]

Get context by flattening all node contexts (root node included) into one dictionary.

get_observation

get_observation() -> CombinedDataT

Get observation by flattening all node observations (root node included) into one dictionary.

get_info

get_info() -> Optional[Dict[str, Any]]

Get info by merging all node info dictionaries.

EnvAsWorldNode

EnvAsWorldNode(env: Env, name: str, *, world: Optional[World] = None, control_timestep: Optional[float] = None, update_timestep: Optional[float] = None, hold_last_action: bool = False, expose_reward: bool = True, expose_termination: bool = True, expose_truncation: bool = True, forward_info: bool = True, reset_seed: Optional[int] = None, pre_step_priority: int = 0)

Bases: WorldNode[ContextType, ObsType, ActType, BArrayType, BDeviceType, BDtypeType, BRNGType]

Adapt an existing unbatched :class:Env so it can be composed as a WorldNode.

Design

Env.step(action) is atomic: it produces the next observation, reward, termination/truncation signals, and info in a single call. A WorldNode instead splits the step lifecycle into::

set_next_action(action)
  -> pre_environment_step(dt, priority=...)
  -> World.step()
  -> post_environment_step(dt, priority=...)
  -> get_observation() / get_reward() / ... / get_info()

This adapter bridges the mismatch by performing the atomic inner Env.step inside pre_environment_step (using the action cached by the preceding set_next_action call) and caching its five-tuple result for the get_* accessors to expose. reset maps directly to Env.reset, and the base WorldNode.reload default (which delegates to reset) is exactly right for a pre-built environment, hence the non-empty reset_priorities / reload_priorities sets.

The dt argument of pre_environment_step is intentionally ignored: the wrapped environment is self-paced (e.g. real hardware running at its own control rate), while the outer world is expected to be a bookkeeping-only world such as :class:RealWorld. control_timestep / update_timestep can still be set for step-ratio bookkeeping by the composer.

No schema transformation / re-keying is performed: the inner environment's action, observation, and context spaces (and the raw observation / context layouts) pass through unchanged.

Only unbatched environments (batch_size is None) are supported. The optional world is only used for backend/device delegation; when provided its backend type must match the inner environment's backend, since the node serves the inner environment's arrays.

can_render property

can_render: bool

Whether the node currently exposes a render mode.

effective_update_timestep property

effective_update_timestep: Optional[float]

Resolved update period, defaulting to control_timestep when unset.

unwrapped property

unwrapped: WorldNode

prev_wrapper_layer property

prev_wrapper_layer: Optional[WorldNode]

reset_priorities class-attribute instance-attribute

reset_priorities = {0}

reload_priorities class-attribute instance-attribute

reload_priorities = {0}

pre_environment_step_priorities class-attribute instance-attribute

pre_environment_step_priorities = {pre_step_priority}

after_reset_priorities class-attribute instance-attribute

after_reset_priorities = set()

after_reload_priorities class-attribute instance-attribute

after_reload_priorities = set()

post_environment_step_priorities class-attribute instance-attribute

post_environment_step_priorities = set()

env instance-attribute

env = env

name instance-attribute

name = name

world instance-attribute

world = world

reset_seed instance-attribute

reset_seed = reset_seed

control_timestep instance-attribute

control_timestep = control_timestep

update_timestep instance-attribute

update_timestep = update_timestep if update_timestep is not None else control_timestep

action_space instance-attribute

action_space = env.action_space

observation_space instance-attribute

observation_space = env.observation_space

context_space instance-attribute

context_space = env.context_space

has_reward instance-attribute

has_reward = bool(expose_reward)

has_termination_signal instance-attribute

has_termination_signal = bool(expose_termination)

has_truncation_signal instance-attribute

has_truncation_signal = bool(expose_truncation)

render_mode instance-attribute

render_mode = env.render_mode

supported_render_modes instance-attribute

supported_render_modes = tuple(env.metadata.get('render_modes', ()))

backend property

backend: ComputeBackend[BArrayType, BDeviceType, BDtypeType, BRNGType]

Backend of the attached world, falling back to the inner env's backend.

device property

device: Optional[BDeviceType]

Device of the attached world, falling back to the inner env's device.

post_environment_step

post_environment_step(dt: Union[float, BArrayType], *, priority: int = 0) -> None

This method is called after the environment step to update the sensor's internal state. Args: dt (float/BArrayType): The time elapsed between the last world step and the current step.

reload

reload(*, priority: int = 0, seed: Optional[int] = None, mask: Optional[BArrayType] = None, **kwargs) -> None

Reload the node. By default, this just calls reset with the same parameters. Simulation environments can override this to completely re-read assets and reload the node.

after_reset

after_reset(*, priority: int = 0, mask: Optional[BArrayType] = None) -> None

This method is called after all WorldNodes has been called with reset (e.g. the environment reset is effectively done). Use get_context, get_observation, and get_info to read the post-reset state.

after_reload

after_reload(*, priority: int = 0, mask: Optional[BArrayType] = None) -> None

This method is called after the world has been rebuilt following a reload.

At this point: - All nodes have added their entities during the reload phase - The world scene has been built (simulation is ready) - Nodes can now cache references to entities, geoms, etc.

By default, this calls after_reset(). Override if you need specific post-reload initialization that differs from post-reset.

Use get_context, get_observation, and get_info to read the state.

get_node

get_node(nested_keys: Union[str, Sequence[str]]) -> Optional[WorldNode]

Return a node by key path.

  • str keys are treated as a single direct-child key.
  • Empty key sequence returns self.
  • Vanilla nodes have no children and return None for non-empty lookup.

get_nodes_by_fn

get_nodes_by_fn(fn: Callable[[WorldNode], bool]) -> list[WorldNode]

Return nodes in this subtree matching fn.

Vanilla nodes only evaluate self.

get_nodes_by_type

get_nodes_by_type(node_type: Type[WorldNode]) -> list[WorldNode]

Return nodes in this subtree that are instances of node_type.

has_wrapper_attr

has_wrapper_attr(name: str) -> bool

Checks if the attribute name exists in the environment.

get_wrapper_attr

get_wrapper_attr(name: str) -> Any

Gets the attribute name from the environment.

set_wrapper_attr

set_wrapper_attr(name: str, value: Any)

Sets the attribute name on the environment with value.

set_next_action

set_next_action(action: ActType) -> None

Cache the action consumed by the next pre_environment_step call.

action=None is only accepted when hold_last_action=True (the previously cached action is kept); in that case a node that has never received an action still raises from pre_environment_step.

pre_environment_step

pre_environment_step(dt: Union[float, BArrayType], *, priority: int = 0) -> None

Run one atomic Env.step with the cached action.

The world-provided dt is ignored: the wrapped environment is self-paced, so it advances by exactly one of its own steps per call.

reset

reset(*, priority: int = 0, seed: Optional[int] = None, mask: Optional[BArrayType] = None, **kwargs) -> None

Reset the inner environment (also used as the default reload).

get_context

get_context() -> Optional[ContextType]

Return the context produced by the most recent inner reset.

get_observation

get_observation() -> ObsType

Return the latest step observation, or the reset observation before the first step.

get_reward

get_reward() -> Union[float, BArrayType]

Return the cached step reward (0.0 before the first step).

get_termination

get_termination() -> Union[bool, BArrayType]

Return the cached termination signal (False before the first step).

get_truncation

get_truncation() -> Union[bool, BArrayType]

Return the cached truncation signal (False before the first step).

get_info

get_info() -> Optional[Dict[str, Any]]

Return a copy of the latest info dict when forward_info is enabled.

render

render()

Render the inner environment.

close

close() -> None

Close the inner environment once (idempotent, __del__-safe).